Tag Archives: Synopsis

In the beginning…

There was a title screen.

title

Yep, title screen done. It wasn’t that hard since the script was 80% borrowed from the test demo.
The background is blank currently, I’m not sure if I’ll re-import the background I made for the tech demo or do something more impressive.

It’s getting interesting and difficult here. about 85% of critical scripts are done, now I’m connecting everything together.

Additionally to that I wrote a new window for new games.

newgame

One of my goals for this project is customizability. This is one step into it. At game start the player can choose what the npc’s will call him. what difficulty the player wants, and if the player wants to make the game perma death. (one save file, and if you die and all progress is gone.)

Currently these options do nothing(since many of the systems are yet to be integrated.)

One thing of note is the easiest and hardest difficulties. Story and impossible.

Story, is essentially cheating. You start with more cash than you will ever need, and you cannot die. I’m adding this mode in for players who like to use cheats to beat games, as well as players who would are more interested in the story of the game than the game play. This also makes for a good nostalgia mode as sometimes you just want to play the game and not worry about health, gold, and other challenges.

Impossible, is on the other side of the spectrum. It’s made to be impossible, every safety is gone, you start with nothing, and all monsters do double damage to you. If this was not hard enough I’m going to take off the thinking limits on the AI’s meaning they can predict and react to you just like a computer would. Enemies with ranged weapons will fire directly at your head every time. Melee creatures will swing the millisecond you get into range. Oh, and just in case of those who like to whittle down their enemies, all enemy hp resets on your death.To be honest this mode Is not made for anyone to win at. Rather it is here for those players who love impossible things. In fact, I’m going to be shocked if ANYONE completes the game under impossible, let alone with perma-death.

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Time to get Started!

About a week ago I have started on a project that will be my first full game. I am calling it Under-City.

Under-City will be a Dungeon Crawler game, with few big twists to it. First off is the Random map generator. Each time you play Under-City It will generate a new map to play on. This means No two games will ever be the same. This will use an Unity Library I’m working on in unison called Axis. Axis gives additional support to any Grid Style unity game.  It greatly reduces the amount of code work by providing needed functions, classes, and enumerations.

Second, Logic NPC’s These are non player characters, that actually act like there real. Rather than standing around and repeating the same three lines, they roam the Dungeon, Attempting to complete their own objectives. A player may happen upon an npc  in one area, but find the same npc a few hours later in another area. Many of these will have tasks for the player to complete for rewards. Others will provide hindrance and trouble.

Finally an Reputation System. In the Under-City, you cant just judge a book by it’s cover, nor a slime! Many of the monsters don’t want any trouble and would rather strike up a conversation rather than fight to the death.  A player going in gun-ho killing anything non-human in sight will likely turn the entire game against him. While a more diplomatic approach will reward player with items and insider information on the happenings of Under-City. Then again some monsters do just want to gobble you down.

As this is my first big project I’m going to try to update this as much as possible. Please check Back soon for more Info (and pics!) on the game!

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